The Mythic rarity in Brawl Stars has become one of the most interesting pools in 2026. There are plenty of options, and newer releases have shaken the meta in unexpected ways. This list is based on the latest patch and ignores temporary Mutations, since those only lasted during limited-time modes. Instead, it focuses on regular abilities, Star Powers, Gadgets, and Hypercharges.

Players often ask which Mythic brawler deserves their resources. The short answer is that several of them are still absurdly strong. At the same time, a few have fallen behind because of their predictable attacks or limited range. The tier list below gives a quick snapshot of where every Mythic brawler sits right now.
Mythic Tier Overview
| Tier | Brawlers |
|---|---|
| S+ | Tara, Eve, Otis, Mina |
| S | Lou, Melodie, Lumi, Fang |
| A | Ziggy, Clancy, Juju, Gray, Sprout, Max, Janet, Gene |
| B | Finx, Squeak, Chuck, Charlie, Willow, Lily, Buster, Mortis, Glowy, Moe, R-T, Mr. P, Najia |
| C | Ollie, Buzz, Byron, Doug |
| D | Ruffs, Gigi, Mico |
S+ Tier: The Scariest Mythic Brawlers
Tara still sits at the very top. Her piercing attack, clutch Super, and shadow summons make her a menace in Gem Grab, Brawl Ball, and Heist. If the enemy team groups up, one well-placed Super can delete them. Her Hypercharge makes the pull zone even larger, which increases her game-winning potential. She can also use Support from Beyond to melt the Heist safe with her shadows in seconds.
Eve remains a terrifying swarmer. Her eggs, hatchlings, and long-range pressure are incredibly annoying to deal with. Single-projectile brawlers often struggle against her because her hatchlings block damage and force opponents to waste ammo. On water maps, she is essentially immune to Mortis. Her Hypercharge allows her egg to keep spawning hatchlings until it expires or gets destroyed, which is devastating when left unchecked.
Otis is another game breaker. Silent Seabed prevents enemies from doing anything except moving, and that feels worse than a stun. His attack is easy to aim because of its spread, and his Star Powers add even more mute time. His Hypercharge adds a stun to his Super. At that point, being hit by Otis usually means a quick respawn.
Mina is one of the newer Mythic releases, and at launch she feels absurdly powerful. Her combo can wipe out most enemies in three attacks. The breakdancing damage dealer also has a Super that damages and pulls enemies toward her, making her useful for finishing off targets. Her Hypercharge fires three bouncing Hurricanes, which gives her versatility in several modes.
S Tier: Still Elite
Lou has always been underrated, but he is quietly one of the best control brawlers in the game. His freeze mechanics, long range, and fast Hypercharge make him excellent on Hot Zone, Showdown, and Bounty. Both of his Star Powers are useful, and his gadgets give him a better chance to escape close-range fights.
Melodie skyrocketed back toward the top thanks to her Hypercharge. She can now hold up to six musical notes instead of three, and the stat boosts alone make her a nightmare. Her dashes make her incredibly hard to hit, and her notes chip away at enemies while she dances around them. In the right hands, a great Melodie player feels almost untouchable.
Lumi is another newer brawler with a fantastic moveset. Her two Morning Stars travel far and deal damage on the return path, similar to Carl. That gives her excellent range and constant pressure. Her Super fires a three-wave explosion, and her Hypercharge makes it even deadlier. She can keep Hot Zone areas dangerous and punish enemies who try to hold position.
Fang remains the best close-range Mythic option. His Super can kick through walls with his Hypercharge, making him difficult to evade. Fresh Kicks is especially strong because it recharges his Super completely when he eliminates an enemy. That allows him to chain kills and instantly swing a match.
A Tier: Strong and Reliable
Ziggy may not deal the biggest burst damage, but his giant ball of electricity is incredibly useful. It stays active longer when enemies are inside, which helps stop healing and control objectives.
Clancy can become a monster if he upgrades during a match. By Stage III, he fires multiple bullets and can team wipe with his Super. His biggest weakness is that transforming is not always easy against long-range brawlers or on open maps.
Juju uses the environment better than almost anyone. Ground increases her damage, grass increases her range, and water slows enemies. She can walk on water and spawn Gris-Gris to cause extra trouble. She is strong, but she lacks stuns or knockbacks, so getting close to her is still possible.
Gray remains a clutch teammate because of his teleporting portals. He can open the map in Brawl Ball, grab gems, or chase weak enemies. His Hypercharge adds a second set of portals that grant shields, making him even more impactful.
Sprout, Max, Janet, and Gene also sit in A tier. Sprout controls space with his wall and long-range bouncing shots. Max gives her entire team speed and now has Unlimited Energy. Janet has more control over her flight after her Hypercharge. Gene can pull enemies from across the map and keep teammates alive with Magic Puffs.
B Tier: Good but Situational
The B tier is full of brawlers who can pop off but are not always reliable. Squeak can pressure enemies with sticky bombs, and his Hypercharge makes his Super bounce and split again. Chuck is amazing in Heist because of his dash, but he is rare to see elsewhere. Charlie can trap enemies in cocoons and spawn spiders. Willow can control enemies with Hex, but her stationary mind-control phase is risky without her Hypercharge. Lily can teleport next to enemies and make confusing plays, but her delayed attack holds her back.
Mortis is one of the most fun brawlers in the game. His Hypercharge turns his Super into a boomerang, which doubles his kill potential. However, many players still struggle to balance his aggressive dashes with his need to charge his Super safely.
Moe has a strong drill Super and annoying split-shot attack, but his shots are predictable. R-T can mark enemies and use a powerful Super form with his Hypercharge. Mr. P can still be useful with his new Superporters, but he becomes weak if his turret is destroyed. Najia is solid for map control with poison, though she is not a great solo brawler.
C Tier: Flawed but Usable
Ollie is better than he was at launch, but his Super still leaves him vulnerable. Buzz has a good stun, but too many brawlers can escape it. Byron has range and healing, but his slow reload speed makes him feel worse than other supports like Poco or Pam. Doug is a close-range tank who can resurrect himself, but he is extremely strong in certain Brawl Ball maps. His high placement there does not fully save him in the overall meta.
D Tier: The Hardest Mythic Brawlers to Recommend
Ruffs depends too much on teammates. His Super is great, but if his allies die right after receiving the upgrade, it feels wasted. Gigi has a fun portal mechanic, but her short range makes her difficult to use. Mico is weird and fun, but his slow reload and tricky aiming make him feel less threatening than other close-range brawlers.
Overall, the Mythic rarity has a lot of variety in 2026. Some brawlers are clearly overpowered, while others need very specific maps or teammates to shine. Players should think about their preferred mode before investing in any Mythic pick.
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