Deep beneath Starr Park, where pipes gurgle and shadows drip, a mythic little menace named Moe first popped out of the sewers. Grom found him down there, and before anyone could say “maintenance team,” Moe had already turned the tunnels into his personal playground with Driller, a mechanical mole that seems to have a mind of its own—chewing through the earth with a grumpy purr. Since his arrival on September 5, 2024, Moe has kept that same chaotic energy alive, and in 2026 his dual-form kit still rewards players who love to burrow, burst, and bounce enemies around. Here’s the kicker: he looks like a tiny troublemaker, but his damage output can flip a fight in seconds.

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🛠️ Moe at a Glance

Attribute Detail
Rarity Mythic
Class Damage Dealer
Health at Level 11 6,800
Damage at Level 11 1,200

Moe doesn’t walk into a fight so much as he tunnels into it. His whole identity is built around two forms: a normal rock-slinging pest and a drill-charging nightmare that appears after his Super. The switch is what makes him slippery—and, honestly, a little unfair when played well.

💥 Shovel Slinger: A Rock That Refuses to Travel Alone

Moe’s primary attack, Shovel Slinger, throws a rock that splits into smaller rocks at max range or on impact. Those smaller rocks then split again, forming a cross pattern of projectiles. The rocks don’t just fly—they bicker, split, and multiply like a pack of mischievous siblings. At close range, multiple rocks can smack the same target, which means Moe can shred enemies who get too comfortable in his face.

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The damage per rock is consistent, so the attack works for crowd control and single-target pressure alike. Place it well, time it right, and the cross pattern turns a simple throw into a zone of “nope.” After his Super, Moe’s attack becomes Giga Drill Break: he drills forward, gains movement speed, and deals more damage at a shorter range. It’s less about poking and more about committing—trust me, the difference is felt immediately.

⛏️ Moe’s Machine: The Super That Rewrites the Fight

Moe’s Super, Moe’s Machine, lets him drill underground toward a target location. While underground he is invulnerable and damages any enemy he passes through. When he emerges, he deals extra damage and launches enemies into the air. Moe pops out of the ground like a jack-in-the-box that’s had too much caffeine. If he taps the Super again, Bail Out returns him to normal form and pulls him out of Driller.

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That Super is a Swiss Army knife. Use it to ambush enemies and break formations with the knockback. Use it to escape danger while still dealing damage on the way out. Or use it to pick off the enemy’s main damage dealer before they can react. The invulnerability window is short, but it’s long enough to make opponents second-guess their positioning. You know how it goes—one second they’re safe, the next they’re airborne and very confused.

🌟 Star Powers: More Splitting or More Speed

Skipping Stones makes the smaller rocks from Shovel Slinger split again on impact without increasing range. This is a close-quarters damage steroid, and it turns Moe’s normal form into a genuine threat rather than just a setup tool. Speeding Ticket increases Moe’s movement speed while underground during his Super, letting him cover ground quickly and surprise enemies with a fast emergence. One Star Power sharpens his damage; the other sharpens his chaos. Pick based on whether you want to brawl or bamboozle.

🧨 Gadgets: Charge Faster or Dash Harder

Dodgy Digging temporarily increases his Super charge rate by 50%, which means more drills, more pressure, and more chances to control key areas. Rat Race makes his alternate form dash forward a short range, destroying obstacles and knocking enemies in his path. That dash can close the gap or escape danger in a hurry. Both gadgets are practical; the choice comes down to whether you need more Supers or more mobility in the moment.

🗺️ Best Game Modes for Moe

Moe is versatile, but he shines brightest where his Super can rearrange the battlefield.

  • Brawl Ball 🏈: He can target the enemy ball carrier, drill through obstacles, and knock enemies away from the goal. His alternate form adds extra damage when the play gets messy.

  • Gem Grab 💎: Moe collects gems, changes momentum with a surprise Super, and can disengage to protect his team’s haul.

  • Heist 🧨: Farm the Super, then drill straight at the enemy safe. Knocking defenders out of the way is half the fun.

  • Bounty 🎯: His kit provides consistent advantages, and his win rate in this mode speaks for itself.

  • Solo and Duo Showdown 🌵: High damage and good sustain make him a solid pick in both formats.

🤝 Best Partners for the Sewer Menace

Moe controls momentum by knocking enemies around, so partners who can capitalize on that chaos are gold. Ollie pairs beautifully—one hypnotizes, the other knocks out. Since Moe’s basic attack range isn’t the best, long-range damage dealers like Pearl or Piper cover his weakness. Juju is another strong pair: she slows enemies so Moe can land his Super more effectively, or she finishes targets he knocks away.

🛡️ Best Gears for Moe

Damage Gear is an excellent fit. When Moe’s health falls below 50%, it boosts his damage output by 15%, keeping him threatening even when he’s bruised. That matters most in his alternate form, where Giga Drill Break can keep grinding. Shield Gear adds a 900 HP shield at full health, regenerating at 90 health per second after 10 seconds without taking damage. The extra protection helps him survive the dive after a Super. Together, these gears make Moe a stubborn little problem that refuses to go away.

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Moe is the kind of Brawler who turns a quiet lane into a construction site. His rocks multiply, his Driller grumbles, and his Super makes enemies look up just in time to get launched. In 2026, that formula still holds: control the momentum, pick your moment, and let the sewer’s favorite mythic do what he does best. That’s the whole trick.